why we play games
No one can exactly describe why people like to play games, though many have
tried. If an author can spend 80 pages just trying to define what a game is (Rules of Play), how likely are we to define why games are
enjoyable? Entire books have been written about this subject -- in this
article, I summarize the less philosophical reasons people have suggested, and
add some from my own experience. the clock has gone past twelve wVideo
games can be particularly good at managing the level of challenge, either
through adaptive programming, via the difficulty setting, or through
increasingly difficult levels in games that use levels. In non-electronic games, the
level of challenge tends to change because your opponents tend to become better
players just as you do, or you find better players to play against. In a
non-electronic role-playing game such as Dungeons & Dragons, the referee
(Dungeon Master) manages the challenge. Novice characters don't meet fire
giants but often encounter orcs, while very powerful characters may
occasionally go up against an ancient and terrible dragon, but orcs aren't
worth bothering with. This is in soGame designers make their best judgments
about why people like to play, and then design accordingly. Yet there are many
examples of software entertainment that surprise most experts. Why is The Sims so enjoyable for so many people, or Katamari Damacy? In the end, a simple answer to this question
is "What matters is what happens when a large and diverse set of people
play test your game."
No matter what you think about enjoyment of games, no matter whether you enjoy
your game, the play test reflects the reaction of a wide variety of players. If
enough of them like it, you probably have something worthwhile. If not enough
of them like it, you need to change it. me sense artificial, but it makes the
game more enjoyable.e
all go to bed
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